FlashDen Files of the Week

We’ve got a wide range of categories in this week’s best of the bunch including a preloader, text animation, utilities, image galleries, site templates and more! Check out the highlights of this week’s upload below and be sure to give a round of applause to the authors who made it into this week’s list. Well done everyone! :)

Alternative Worlds with Alternativa3D

As the years pass by, Flash becomes faster and more powerful when it comes to rendering 3D. You only need to look at the effect Papervision3D has had on the Web industry to see how well suited Flash is for 3D.

There’s always been a gap in the market however for a true 3D engine able to render fully immersive 3D scenes inside the browser via Flash. Well, that’s getting addressed right now with an extremely compelling 3D platform known as Alternativa3D.

Free Non-Commercial 3D Engine

The 3D engine is distributed as a SWC library and the best part is that it is totally free for non-commercial use as long as you link back to the Alternativa Platform from within your work. All that is required is to register an account for free. Commercial licenses are also available, so once you’ve honed your skills with the free version, it’s just a matter of time before you can use the technology to attract large clients and earn some serious dough!

Stunning Examples

You only need to look at the examples on the Alternativa3D Web site to see how this cross-platform engine is perfectly suited for virtual tours, entire online worlds and also gaming. Click the images below to see how Alternativa3D can be applied in a multitude of ways:

3D Web Sites

Alternativa 3D is also being used in the Web industry for navigable 3D Web sites such as online casino BuzzLuck:

But it’s not just large scale e-commerce sites that are using the open source 3D engine, even developers are using it for their portfolios such as the site below:

For more information and to get started, check out the online tutorials and documentation and a bunch of other great tutorials over at TechLabs. Who knows, this time in a few months, you could be living in your own, custom-made 3D world!

Flash on the Beach 2009

Flash on the Beach 2009

With only four more months to go until one of the biggest and most popular Flash conferences in the UK kicks off, now might be the time to sign-up for Flash on the Beach 2009.

Event: Flash on the Beach
Where: Brighton, England
When: September 20 – 23, 2009

What’s the deal?

The Flash on the Beach conference, now in its fourth year, is one of the best conferences to go to to be inspired and to learn more than you could ever want to know about Flash, Air, Flex and even other design related platforms such as Adobe After Effects and Adobe Photoshop.

This conference is suited to both new and old/existing Flash designers and developers whether you work with Flash full-time as part of your job, or if you’re a student, or if you are totally new to Flash. There really is something for everyone.

This year’s conference features 3 full days of inspirational and educational sessions, plus an extra day for in-depth workshops from some of the world’s best speakers. Nothing like being taught by experts, right?

Who will be there?

Tickets went on sale last week and will be sure to sell quickly so you really must act fast if you plan on attending this year’s conference. The line-up this year is incredible, and features almost 50 rockstar Flash designers and developers from around the world. Here’s just a smattering of who will be attending and presenting at this year’s event:

Craig Swann, Rich Shupe, Seb Lee-Delisle, Hillman Curtis, Mike Chambers (Adobe), Dr. Woohoo!, Grant Skinner, Joshua Davis, Lee Brimelow, James Paterson, Colin Moock, and many, many more!

Why should I go to a conference?

We recently posted an article from a FlashDen competition winner who attended a similar event earlier this year. If you missed out first time, we suggest you go back and read the article to find out why it’s such a fantastic networking, learning, and inspirational opportunity to attend a Flash-based conference.

I want to see a trailer!

Funny you should ask… ;-)

Visit the official Flash on the Beach Web site for more information.

Raising the Bar on File Quality

Can you believe that FlashDen has over 7000 files?! There are over 1000 files in the image galleries category alone. This is amazing for buyers because there’s almost nothing they could possibly search for that we don’t already have. We’ve got everything from 3d image galleries to shooting games to dancing rats! We’ve focused pretty hard on making our library huge and diverse, and I think we’ve done a fantastic job achieving that goal.

The next step in helping FlashDen continue to be the best stock Flash site on the web is to raise the quality standards. Right now, the library is jam-packed with really good files. From now on, we’re looking only for great files!

So, what exactly will we be looking for?
The main thing we’ll be looking at is the visual quality of the design. How good a file looks can be very subjective, but we’ve come up with a standard that will help things stay consistent. Some of the things we’ll be looking at are: (more…)

Flex Upload Competition Winners Announced!

A few weeks ago we ran a huge Flex upload competition. We offered $50 for the first file uploaded in each category and $200 to the best overall Flex file. I’m pleased to announce that not only did every single category receive at least one submission, but there are now 35 Flex files!

The competition for the the $200 prize was close, but the winner is NathanR with Flex Spectrum.

Below are the $50 winners for each category. Congrats everyone!

By Jonath in FlexData & Graphs
FxComponent - FlashDen Item for Sale

By FLEXIncubator in FlexE-Commerce
Products Comparison Table v 1.0 - FlashDen Item for Sale

By CY in FlexEffects
Flex Reflection 1.0 - FlashDen Item for Sale

By BigBrov in FlexForms & Input
Flex Mailer (PHP) - FlashDen Item for Sale

By FLEXIncubator in FlexForums & Community
Simple Poll Builder - FlashDen Item for Sale

By wildpeaks in FlexImage Manipulation
Extended Image (Flex) - FlashDen Item for Sale

By indians in FlexImage Viewers
Flex Dynamic XML Image Gallery & Custom Scroll Bar - FlashDen Item for Sale

By FLEXIncubator in FlexMaps
Flex USA Map Component - FlashDen Item for Sale

By mpc in FlexMedia Players
Video Player / Flex MXML Component - FlashDen Item for Sale

By mpc in FlexPreloaders
Flex Bar Preloader - FlashDen Item for Sale

By wildpeaks in FlexSkins & Themes
Flex Tiled Vignette Skin - FlashDen Item for Sale

By keeru in FlexTime & Date
flex calendar icon - FlashDen Item for Sale

By nathanr in FlexUtilities
XML Ticker (Flex, AS3, SWF) - FlashDen Item for Sale

Author Salute: bitfade

FlashDen Salutes you!

In the first of a new and hopefully regular series, we’re going to feature files by authors both old and new that we think deserve acknowledgment for their contributions to FlashDen. I thought I’d kick things off by saluting a brand new author on FlashDen called bitfade.

bitfade is literally the new kid on the block and has only been a member for a few weeks having only signed-up in April 2009. What I like about bitfade’s work so far is the way he has concentrated on uploading a collection of dynamic effects in ActionScript 3 that can be applied to your own work.

He has presented all the different effects in the same way using rotating, metallic rings, which is a great example of how to brand your work. Instead of using different presentation models each time, bitfade has applied each new effect to the same animation, and in doing so, has created his own branding. Whenever someone now sees these rings, they know it’s made by bitfade and they know it’s going to be an interesting, exciting and useful effect. :-)

Here are some of bitfade’s files we would like to bring to your attention, but check out his portfolio as it grows with more effects and utilities.

All that remains to be said is, bitfade, FlashDen salutes you! :-)

Win $3500 to Spend on the ULTIMATE Flash Setup!

This competition is now CLOSED. Unfortunately, there were a few entries that were blocked by the spam filter. Don’t worry, those entries will still be judged. We’ll let you know as soon as we’ve opened voting. Good luck everyone!

Today Envato is very excited to bring you our BIGGEST competition yet! This is an awesome chance to win $3500 in cold, hard cash to spend on the ultimate creative set-up. You’ll also win up to 30 of your favourite Envato Marketplace files and a year of Tuts+ membership. And best of all it’s dead easy to enter, read on to find out how.

(more…)

FlashDen Files of the Week

A slightly new format for this week’s Files of the Week, you won’t have to scroll as much and I get to compile the list a lot quicker without having to take screenshots. ;-) Rollover each image to see the author and the file name, or obviously just click a thumbnail. And then buy what you find. ;-) One thing that hasn’t changed though is how great the files have been this week. Wow, some really incredible design, functionality and coding this week. Congratulations to all the authors who made it into this week’s top picks!

Tweet Me by Collision Design Advanced XML Banner Rotator 04 by OXYLUS BANNER ROTATOR with VIDEO and SWF support by Flashaman Creative Template III - Webdesign Studio by flasher3015 R'n'b girls by Lazy Candle Flame animation (v3) by RJFlash Newton3D XML Website by dogeroski the GREAT TEMPLATE by agurghis Premium Flash Template by lydian K Wall 3D Unlimited by kudoshinichi Amazing 3D Spiral Carousel AS2 by OXYLUS
Photographer's portfolio by sike

Inside the FoxHole: Featured Author Webmarbles

Despite only signing-up to FlashDen less than 9 months ago, Webmarbles has amassed over 1100 sales from only 6 files. His Designer’s Portfolio file alone is quickly approaching 500 sales. So who is the man behind the pink-branded files? What is he currently working on right now? Only one way to find out…

1. Tell us a little bit about yourself. Where are you from, what do you do for a living?

Hi all, my name is Simon Hattinga Verschure, I’m 25 years old and I live in the Netherlands. I started using Flash in secondary school after seeing some brilliant websites like nrg.be, eye4u.com and of course rayoflight.net (no longer online).

I was 15 years old at that time. On the day I turned 16 I started a multimedia ‘company’ with 2 friends called Impressive Design. During our last year in secondary school, that extracurricular activity caused many headaches for the teachers in school since it took up most of our time.

After secondary school the 3 of us decided to start studying Industrial Design at the University of Technology in Eindhoven. In that time I also started to work more and more with ActionScript, giving me much freedom in my Flash projects. After just 1 year the other 2 guys decided to start another study in another city while I decided to stay and get my bachelor degree first. I also started doing more Flash freelance work and at the end of 2003 at the age of 19 I won my first FWA with my personal portfolio website (seraph.nl – winning version not online at the moment). That opened up many possibilities for me and Impressive Design slowly became Seraph Flash Media doing mainly Flash freelance work.

After finishing Industrial Design I felt like I needed a better foundation in business administration. I decided to do a master degree in management which I completed in 2008 on Nyenrode Business Universiteit. Hungry for some work experience I worked as a management consultant from March 2008 until March 2009. However, I decided that it wasn’t too late for an old dream of mine: studying Medicine. So in March I decided to quit my job as a management consultant and currently I’m in the process of being admitted to studying medicine starting in September.

During all my studies Flash served as a great job on the side to finance the studies and I hope I can continue to do so while studying Medicine. Flash probably is my only addiction and I love how I can express my creativity with it.

2. How long have you been using Flash and what made you start selling items on FlashDen?

I’m approaching my 10th year anniversary using Flash. I started with Flash by only using the interface options followed by using ActionScript 2 some years later. I came across FlashDen when I was doing my management study in the beginning of 2007, however, time didn’t permit me to start contributing. When I started as a management consultant I thought creating stock Flash would be a flexible way of still doing Flash work but not having client deadlines alongside a 60 hour week job. I started contributing to a large photo stock website that also sells stock Flash but was very disappointed about their way of communication with the author, their pricing system, the preview options…. well pretty much everything. Looking at FlashDen I only saw advantages and didn’t understand why I didn’t start at FlashDen right away. I opened up an account in August 2008 and posted my first file in November. Since I quit my job back in March I have been working fulltime as a Flash freelancer and am planning to come up with many more files for FlashDen!

3. Do you create files from scratch for FlashDen, or do you re-use work that you’ve created for a client?

I always start from scratch. I want clean files without any lines of code or objects that do not contribute to the final result. Furthermore, the approach is totally different: in client work I want the final result to be as good as possible but focused on completing the project on time. For my FlashDen files I’m constantly thinking about the usability for future buyers, commenting my code, using clear method names and variables and having a perfectly structured library.

4. Where do you get your inspiration from for your FlashDen work?

I’m thinking of many cliché answers but in conclusion I think it’s quite difficult to pinpoint a specific thing. I get direct inspiration from things like magazines, other websites on the internet, Web sites I see (since I’m an FWA judge nowadays) and of course while looking at other files on FlashDen. However, I always feel like the best ideas come to mind when doing something completely different: while out running, laying in the bathtub, driving my car or the worst moment: when it’s not possible to work on something for a few days or weeks.

5. What is your work flow like when starting a new file? Could you walk us through the steps you take when getting ready to create a new file?

When I decide to start a new file I never do any research whether that file already exists or whether I feel there will be a market for it. I think that since I make the files from scratch it will never be exactly the same like other files and even if the exact same file exists I try to make it a bit different, smoother and with my own twist. A good example is my last file: Random Characters. It’s a well known effect but I just felt like making my own version and I loved building it.

I just open Flash and create a quick design. I have to admit that this is a point on which many ideas seem to end: not getting the expected result when translating the idea in my head to something visual on screen. However, when I get past this point I just keep building until the file is finished.

When the files are finished we get to the user manual part: I think no one enjoys writing a user manual about a file that he or she has just spent days and days of building, testing and debugging. However, I already experienced that a good user manual is key and I also try to go the extra mile writing it to get the same quality as the Flash files I produce. The idea of finishing my work and being able to upload the file to FlashDen motivates me a lot!

6. What do you do to market and brand your files?

I post links to my files on some sites like Adobe Exchange and Hotscripts and furthermore I try to use a consistent style in my profile on FlashDen. I have more ideas on marketing my files but don’t have the time yet to work on that yet (e.g. creating a cool website on webmarbles.com).

However, the most important thing is that I just try to create high quality files paying attention along the way to all the little details.

7. What advice can you give to authors that might help them increase their overall sales?

Don’t rush your files! The moment I start a file I can’t wait to see it online on FlashDen. Building the Designer’s Portfolio template took me two-and-a-half weeks to build, so for two-and-a-half weeks I couldn’t wait to see the file appear online. Despite my impatience, I made sure every little detail was covered. My other advice would be to make sure that every little detail in the file is working correctly, I think there is nothing more destructive for your sales than when obvious bugs in your preview file exist.

One more thing: give support! Besides giving confidence to potential buyers to see that the author gives good support you will learn a lot from it, such as, things to cover in your next file, user manual or just information for good updates of the file itself.

Last but not least: try to come up with different files. Don’t kill sales on a V1 with a V2 that is released too soon or don’t create templates that target the exact same audience as the previous template.

8. Besides yourself, who is your favorite FlashDen author and why do you like them?

I see much that I like (however, probably even more that I dislike). A few of my current favorites:

VectorFlower – For the perfect example of the concept “Keep It Simple Stupid”, having great sales with files without unnecessary complexity. Also, he’s a role model for me the way he provides support on his files.

oOtoke – For great animations with attention for detail. I love his work and hope he produces many more Flash files!

ParkerAndKent – Impossible to miss if you have been around on FlashDen throughout 2009. High quality files with the attention for detail that I love to see.

jurgenv – for having great and solid files and being an example for me by also studying Medicine and being successful on FlashDen! ;-)

9. Which file do you think is your best file so far?

Of course I have to say Designer’s Portfolio, it’s my first template and therefore I like it best. However, I’m sure that the answer on this question will be different in 2 months time!

10. What one thing would you like to change about FlashDen if you could?

Haha, why is the word ‘one’ used in this question? ;-) Let me start by saying that there are no big dislikes about FlashDen. There are things I love very much: the interaction with other people on FlashDen, the freedom in which an author is able to promote him- or herself and the way in which people communicate with each other without flaming or useless comments.

If I have to choose one thing: I would like to see an even better promotion of authors. I think the ‘Featured’ tab is a bit difficult to find currently and could have more potential. I would love to see a ‘file of the month’ and ‘author of the month’ being awarded by FlashDen, clearly visible when entering the Web site and published each 1st day of the month. The authors could profit the extra promotion and even better, a reward from FlashDen itself (e.g. by getting the complete amount of earnings with that file for that month). Also, I would like to see more public choice results: the top 40 files is a great idea but on what input is it based? Plain Flash file contests with various prizes, preferably chosen by public choice. In conclusion: more activities for authors to participate in.

On a more serious note: I’m curious what Envato’s strategy will be if the US Dollar currency depreciates much. I see many other authors from the Europe and can imagine that they are, just like me, not happy when the dollar depreciates a few cents. The day that the Euro becomes the main currency used by Envato would be a day to celebrate!

11. When you aren’t developing cool Flash files, what do you do for fun?

Developing stock Flash isn’t a very social activity so when I’m not working I love to spend time with friends, family and my girlfriend. Also, I love sports: running, horseback riding, boxing, rock climbing and much more.

12. Would you like to give a sneak peek of the latest file you are currently working on to our readers?

There is much more coming, although I’m not sure yet what will be my first upcoming file. Here are some close-up details of possible upcoming files! Thanks for reading everyone!

View Webmarbles’ portfolio.

Read more interviews with FlashDen authors.

Effective Flash Usability

As a recent FWA winner, Champion’s Hoodie Remix is an engaging, interactive Web site that allows users to design their own Champion-branded hooded jacket. Built entirely in Flash, the rich customizing experience not only looks good, performs well, and markets the product well, but the interface is extremely usable.

Usability

As Flash designers, we tend to be experts in how our Flash products look, and as Flash developers, we all too often concentrate on code logic and functionality. But it’s not just great visuals and great code that makes a dynamite Flash product, there’s also the matter of usability.

Breaking it down

I thought it might be interesting to take a look at a high profile Flash Web site such as Hoodie Remix and highlight areas that demonstrate good, effective usability, and perhaps inspire any Flash designers and developers out there to not only be more aware of Flash usability issues, but also to improve your own usability in your Flash projects.

Preloader

Everyone knows how to code a preloader, right? Most developers can code them with their eyes shut. But have you ever realized how important they actually are? The downside to multimedia content on the Web is that, depending on a variety of factors (mostly how fast you can connect to the Internet), you have to invest some time for it to load before you can enjoy it. The importance of a preloader is to let the user know that something is happening (content is being loaded), and to stop someone from leaving your Flash site the second they see the “Please wait, loading…” message. Successful preloaders employ a way of showing how much content has loaded or is left to load (percentage based) to reassure the user that something is happening and the Web content will be ready shortly.

The first thing you see when you visit the Hoodie Remix (HR) site is the preloader:

What I like about the preloader is not how it looks visually, but the simple text messages that appear to inform the user what they can expect from the Web site. “A Hoodie Design Competition” and “Vote on Your Favorites” for example. By telling users what they can expect to see might stop someone from going away and leaving the site. It’s just a little piece of extra information that may appear trivial, but actually has a purpose and achieves the purpose in a very simple way.

Home page

The home page has changed a little bit since HR first launched as the competition is now over and the finalists have been chosen. So for the purpose of this review, we’ll take a look at what’s on the home page right now.

Firstly, although there is quite a lot of information on the home page (logo, top navigation, login, sign up, information, privacy statements etc…) the three main calls to action are extremely clear:

When you create a Flash site, especially one with a lot of information, it’s important to make it very clear what your main points of entry are. What do you want users to do most of all? What’s the most important content or part of your site? Make your most important information very clear, accentuate or highlight it as well as possible.

The three main sections on the home page are very clearly accentuated:

  • Design Now
  • Finalists Announced
  • View Gallery

Rollovers

What’s great about these three items is what happens when you rollover them. First of all, there is a blur effect which blurs all other items as you hover over another item. Secondly, there are some really interesting and compelling animated effects when you rollover each section. Finally, there is some extra textual information on rollover so the user can learn a little bit more about what will happen when they click on one of these section buttons.

Rollover effects, whether they’re elaborate like the HR site or if they’re just as simple as a color change on a basic button, are very important. A “button”, in the Web sense of the word, is largely defined by it’s appearance and what happens when you roll over it. It’s a visual hyperlink, and to make users understand that you can click on something, it’s important to use rollovers effectively.

Design Now

This is the most interesting section of the Hoodie Remix site. There are lots of clues and ideas in the Design Now section on how to improve the usability of your Flash site or application.

Once everything loads on the page, the color palette, the blank hoodie and the pattern palette, the first thing your eyes are drawn towards is the little message that appears in the center of the screen over the top of the hoodie that says, “Hello… Drag & Drop to begin.” This subtle hint of information to get you started is a really nice way to make using the interface as easy as possible for the user. By making the statement “Drag & Drop to begin” the user does not have to guess what to do or experiment through trial and error to perform a task. The task at hand becomes clear.

Drag & Drop

As the user drags and drops color from the color palette onto the hoodie, notice how there are “hit areas” on the hoodie. Shaded polygons appear to signify where you are about to drop color. This is a nice touch because there are some small areas of the jacket where you can apply color and styles that might become difficult or even frustrating to achieve had there been no hit area visual clues.

Multiple Ways to do the same task

As well as dropping color from the palette to the jacket, there is an alternative way to add styles to the hoodie. If you first left-click a part of the hoodie and then choose a color, the part of the hoodie you selected will change color accordingly. The point to learn here? As well as having interactive elements such as drag and drop, there is a faster alternative available. While drag and drop may be fun at first, the designers of HR realized that to speed up the process, there needed to be a slightly quicker way of designing the jacket, hence the two click process of selected a jacket section and then choosing a color. Boom! Two clicks, totally removing the need to click and hold down the mouse on a color and then dragging it.

Although this is a basic task at hand, the ideology here is synonymous with the way that advanced features are sometimes added to applications for power users. Power users like to have quicker ways of doing things. Consider this notion the next time you are creating a slideshow or gallery or even a heavier application. For example, let’s say you create a really cool Flash shopping cart where you can drag items to your cart. Nice! Some people will love that! But frequent shoppers on your site would soon tire of that repetitive action (that was once fun), so why not add another mechanism such as clicking an item, displaying “Add To Cart” or a plus icon on top of the item, which can then be clicked to send the item to the cart? Multiple ways of doing the same thing. One way because it’s fun or cool, and another way because it’s fast and practical.

Watch Demo

If by this point there is a user who still does not understand how to customize their own hoodie, there is a conveniently located button called “Watch Demo”.

A really nice touch here is, instead of throwing the user into a demo and losing any potential time/work spent on the current design, there is a confirmation screen that points out, “If you leave this page your design will be lost”:

The beauty here is in the detail. HR is actually valuing the user’s time with useful cautions such as this. This adds to the experience, prevents any usability disappointment, and one more thing: It cleverly gets users to sign-up to create an account. Bingo! That’s every e-commerce site’s goal – to get you to sign up.

Sign-up form

Rule number one about sign-up forms, no matter whether they’re developed in JavaScript, Java or ActionScript: Keep them short. Users do not want to spend a lot of time inputting their data, and when a user can clearly see that there are only a few steps involved to sign-up or complete form, then they will be much more inclined to do so.

But it gets better! ;) When you register an account on the HR site, look what you get!

So there’s another great tip for Flash developers out there, reward your customers for signing-up. The logic behind that is, you garner more trust and start to build a relationship with your customer by giving something back, just as the customer has given you something. Simple, yet very effective.

Toolbar

What I like most about the design toolbar (pictured above) is the fact that it contains useful tools that help you to “get the job done.” Don’t spend time creating tools just because they are cool or just because you can code them, make them worthwhile to the user. Most of the tools here are self explanatory, such as rotate and reset, but look how rich and useful some of the features are, such as undo, redo and save. Champion really want you to spend some time with your work of ‘art’ and they appreciate that you may want to save your design and come back to it. They also realize that designing the perfect hoodie may be trial and error, which is where the undo and redo buttons come into play.

The zoom tool is very nicely executed. No clicking or scrolling via a scroll bar is required with the navigation once inside the zoom. Instead, the user just pans the mouse cursor up, down, left and right while in zoom mode to navigate around the product. Make a mental note of the “no clicking” functionality. It’s quick, it’s easy, and it’s not cumbersome.

From the user’s perspective, zoom is all about wanting to have a closer look at your design, but from Champion’s perspective, you’re actually giving a potential customer a closer look at your product, perhaps to see garment features or just to see the quality of the item. This is all happening without the user actually realizing it and is a nice psychological way to sell a product.

Sound

Throughout your interaction with this site, (presuming you had your speakers turned on!), you should have noticed some very subtle sounds as you add colors to the hoodie or use the toolbar. Simple audio connected to a user interface is something that you can use effectively to relay information back to the user that “something has been pressed” or “an action has taken place.” You don’t want to over use it and you don’t want to make it annoying either. But most important of all, don’t rely on the use of audio. Users don’t always have their speakers on through choice or because they don’t want to disturb someone else in the same room as them, so using sound is more of a “nice to have” rather than a “must have”. But when audio is used effectively, it can be another weapon in your arsenal.

Gallery

Having saved your design and submitted it, the place to find all submissions is in the gallery. The gallery first opens with an informative preloader (as discussed earlier) telling the user how many hoodies are loading and rendering.

The results are then categorized into Latest Designs, Contest, and My Hoodies. Anything you saved in the design phase appears in the My Hoodies section. My Hoodies is another one of those win-win situations. It’s a win for the user because you can go back and admire, collect and share your designs, and it’s a win for Champion because you’re facilitating even more exposure of your products to a potential customer.

In the Latest Designs section, there are a couple of things I like. Firstly, there is a total number of submissions. At the time of writing there are over 188,000 submissions. Even if each person creates two designs, that’s still over 90,000 users! That sounds like a successful promotional campaign. Secondly, just when you think you’ll never be able to find your friend’s design amongst all those submissions, there’s even a search engine to allow you to find exactly what you want. So the usability lesson to be learned here is, if you have lots and lots of information (perhaps in a database), you should always consider having a search engine. Look where the search is located too – in the most commonly associated position for search – towards the top right of the interface. That’s more good usability. :)

The power of rollovers is again demonstrated in the gallery where user’s info is revealed when you rollover each hoodie design. Sure, Champion could have listed the hoody designer’s name and location beneath each image without rolling over it, but why do that when you can show off your product in all its glory and then allow user access to extra info via a rollover?! Everything has been clearly thought through and has been done for a reason.

Social Networking & Downloads

It should be noted that by employing downloadable wallpapers of customized hoodies, Facebook integration, e-mail a friend functionality and downloadable desktop widgets, this covers all your bases where marketing is concerned. What a great position it is to be in when you can give your customers the ability to spread the word about your site and products by letting them integrate their customized content into a variety of vehicles and avenues! Isn’t it funny how, if a company sends you an e-mail, it’s spam, but if a friend sends you something to do with a product, it’s not spam?! :) So by creating a mechanism for your users and customers to spread the word about your products, you’re actually letting other people do the hard work for you, and it’s a cheap and efficient way to market your product(s).

Conclusion

There is much to admire and learn from Hoodie Remix. But learning and understanding about how to make Flash projects more usable does not stop here. In fact, it never ends. As you visit new Flash Web sites each day, think about how usability plays a role in the success or even demise of the site. Are there things on the site that can inspire you? Is there functionality that you could improve upon? Much like the way we evolve as humans, usability on the Web and usability within Flash projects is constantly evolving and we should never stop learning. Make things quick to use. Keep things simple. Make it usable.