
Romanian development team Oxylus finally made it to the coveted number one spot in the Popular Authors chart for July, knocking digitalscience off the top spot for the first time in eons! And now, as we move into September, we see that Oxylus have maintained their number one position with the highest number of total sales for August!
With over 100 files now in their portfolio, Oxylus continue to raise their game with an attraction of gorgeously designed Flash files, including their recent smash hit, the Slick Full Website Template with CMS and 2 Skins. The diversity of the Oxylus portfolio is impeccable, covering preloaders, navigation menus, 3D carousel viewers, image galleries, audio players and now full site templates. Whenever you see a new Flash file posted by Oxylus you know you are in for a visual treat with exceptional customization options. For these reasons, Oxylus is a FlashDen legend! But despite the huge library of files Oxylus has available on FlashDen, we know very little behind the mastermind and the team that makes these files. Let’s change that right now as we interview Oxylus!
1. Tell us a little about yourself. Where are you from, what do you do for a living?
Greetings, my name is Octavian Chelaru and I am the co-owner and creative director of Oxylus Development. We are a small but growing software company based in Romania. Our main focus is complex online applications and custom websites, however we like to see ourselves as a full service creative company so we do offer services that cover all the needs our clients can have, including corporate id, print or outdoor banner design. We are fairly “old” by industry standards having been in business for almost 10 years now. I would also like to credit our amazing Flash developers who work on our stock flash releases : Adrian, Razvan, Laurentiu and Radu. Emanuel, my associate, is the one responsible for any of the PHP work bundled with our files, like the amazing admin panels.
2. How long have you been using Flash and what made you start selling items on FlashDen?
Our creations are typically a team effort and as far as Flash goes we have some very talented developers in our team and all have varying amounts of experience.
We started selling stock flash about one and a half years ago, as a sort of experiment at first but then we started getting a taste of this niche and began doing things more seriously. We were first introduced to the phenomenon when we had to create a stock flash marketplace website and had to do a bit of industry research. At that point we discovered the potential of this fast-growing micro-stock industry so we decided to give it a try. So far it seams it was a good call. FlashDen is the top site in this industry by far so if you’re serious about stock Flash, like we are, presence on FD is mandatory, not optional.
3. Do you create files from scratch for FlashDen, or do you re-use work that you’ve created for a client?
We typically make all our files from scratch, with a specific target in mind. We have found that clients that hire us to create work for them, typically do so because it’s highly customized and specific work, thus usually it would not be of general interest, at least not in the same formula it was created. We do occasionally re-use certain classes or small parts we originally developed for clients, but this is a very rare occurrence. In our experience, it is more efficient to work more and provide the stock buyers with what they’re looking for rather then save up on work time and release something they would not be interested in.
4. Where do you get your inspiration from for your FlashDen work?
Well, this has to do with our long term strategy, which is to build up a large portfolio of items that would cover all bases, from simple to highly complex files. Our ultimate goal is for buyers to find any kind of file they would need in our portfolio and on top of that find some very cool original files they would have a hard time finding anywhere else. High ambitions, I know, but slowly and steadily we’re progressing towards this goal. What all this means is that we try to combine originality with already market proven ideas in a ratio that is within our strategy. In short, sometimes we create items that are of types that already sell well (like banner rotators, carousels, menus, galleries) but we try to make them better and more appealing to the customers, while other items are completely original or inspired by the current creative trends around the web. Short-term, we plan on making more popular interest files while on the long run we’ll add increasingly more specific and rare files that can’t be found in other authors’ portfolios. To end this answer more to the point, my main sources of inspiration are competing files in the same category as the new file we’re making, current trends in Flash (mainly awards sites like thefwa), art/designer showcase sites (like deviantart) and of course personal visual culture which is built in time and includes very diverse influences.
5. What is your work flow like when starting a new file? Could you walk us through the steps you take when getting ready to create a new file?
Well, I think our work flow is a bit different than most, given the fact that we break up stages of each new file between members of our team instead of one person doing the whole process. Typically, when starting on a new file, we identify the type of the new file we want to create by considering what we’re missing from our portfolio and what would sell well. As I mentioned earlier our strategy is to slowly get to a portfolio that covers most of the file types on sale today. After identifying the type of file, let’s say a menu, we look at the files it would compete with and try to see how we could make our file better or more appealing to the customers, be it with design, features or flexibility. The design is then created in Photoshop or Illustrator, including screens for all stages of the file, even transitions. After this is done, a complete specs sheet with the features, xml options and transition details of the new file is done. At this point, the creative stage is considered complete and the design and specs sheet is passed on to the assigned ActionScript developer. We usually create specific files for each developer on our team, taking into account their skill set, experience and previously completed files.
6. What do you do to market and brand your files?
We do many things, on many levels, but definitely not enough. As far as branding goes at one point or another we will completely revamp all our identity materials, from thumbnails and file previews to help files, streamline all our file descriptions as well as quite other small things. At this point however the time available for stock flash is very limited and better spent in other areas. Right now we only brand some of our previews very discretely and our help files. Marketing-wise, given the fact that we’re a non-exclusive authors, our tactics would probably not be helpful to fellow FD authors.
7. What advice can you give to authors that might help them increase their overall sales?
All that comes to mind has already been said before, but in a nutshell I would advise them to work as hard as they can, release as many files as they can and never skimp on visual appearance or their work might not have the return they hoped for. In my opinion FD has become a very competitive place in the last year or so and if new authors don’t work really hard and allocate a lot of time to this they will not succeed. As with anything else, it all comes down to hard work and dedication. Good support and help files is also an important issues, don’t skimp on this. This is something we plan on improving as well so I can’t stress the importance of a good help base out of the box, that will save you tons of time doing support. We plan on slowly adding video tutorials for all our files and some general FAQs as well, I would advise other authors to consider this.
8. Besides yourself, who is your favorite FlashDen author?
Hmm, tough question, I personally love the work of many top authors on FD, I think the talent level is very high and up to par to top international agencies. Having to pick just one, I’d have to say DigitalScience. The combination of his skills, creativity, dedication and longevity in this game is an inspiration, especially since he does all his stuff himself from start to finish and is a fulltime Denner. We also love the work of the other companies here on FD and hope that soon we’ll be able to allocate sufficient time to stock Flash in order to release more complex files like they do.
9. Which file do you think is your best file so far?
Another tough question, “the best” can be interpreted in so many ways. I think that our first full Flash template with a PHP administration panel called Slick Full Website Template with CMS and 2 Skins comes closest to an overall best. It is very complex, sells well and is highly acclaimed. Our Ultimate 3D Carousel comes pretty close as well though.
10. What one thing would you like to change about FlashDen if you could?
Higher percentages for non-exclusive authors or at least a progressive percentage depending on sales
Joking aside, there are many improvements I could think of, especially since we’re very familiar with the industry and have developed a few similar systems, but I’m sure many of these are on the to-do list of the people in charge. What I think would be crucial though would be the ability to edit your submission while it’s in the queue, and use the soft-reject feature site-wide (except for the items that are rejected for good).
11. When you aren’t building Flash files, what do you do for fun?
Since we’re a team, we each have our own passions and hobbies, so I can only speak for myself in this matter. I love anything with an engine in it, so riding motorcycles or driving cars on or off road always bumps my spirits up. Music and modern art is also a big thing for me and so is the occasional heavy partying with my friends. I consider myself somewhat of an diverse person who finds joy in any activity or thing. I like to explore anything that’s new to me and usually enjoy all the good parts of it. I find that gives you a very open perspective on life, people and how everything ties and works together.
12. Would you like to give a sneak peek of the latest file(s) you are currently working on to our readers?
Well, let me share a little secret. Given the way we build files and the fact that we’re seriously limited as far as time allocated to stock flash development goes, we actually have a ton of files in the works. While we released about 117 files so far but believe it or not we have graphics and specs done for almost 100 more, including 7 templates. Unfortunately though we are very busy with our custom development for our clients so to be honest I don’t think that (at least for now) we’re able to allocate much more time to this than a single hard working full-time developer could. As a sneak peak I’ve chosen one of the files we hope to release in the near future, a nice mp3 player with playlist.


View Oxylus’ portfolio.
Read more interviews with FlashDen authors.