StarDust AS3 Particle Engine

The Stardust Particle Engine allows Flash developers to quickly create particle effects using an ActionScript 3 API. Particle effects such as smoke, water, fire and starfields can all be created efficiently and effectively using Stardust.
Developed by Allen Chou and released under an MIT license, this engine will allow you to create both 2D and 3D particles systems. Here are just some of the awesome features of StarDust:
- Easy to extend for custom initializers, actions, fields, deflectors, clocks, and 2D/3D renderers.
- Includes 3D extensions for ZedBox, Papervision3D, and ND3D.
- Includes a native 3D renderer.
- Supports masking (particles can be masked out for actions).
- Supports gravity and deflector simulation.
- Supports action triggers (for creating complex particle behaviors).
- Supports XML serialization.
Examples
See for yourself how effective StarDust is by clicking on the examples below to see what can be achieved:
More Information
For full details and to download and start using StarDust, check out the official project home page on Google Code. We’d love to hear from you in the comments to this post if you have previously used StarDust or think that you might use it in a future ActiveDen submission!







































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